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At first glance, GrimValor is little more than a Dark Souls game dressed up like a Metroidvania.  And I can’t shame anyone who looks for lore and still finds the narrative content lacking.  Because it is lacking, from the characters you interact with, the bosses you encounter, and the history of the kingdom Vallaris.
In part 1, I gave an introduction to this game and discussed its gameplay.
In part 2, I covered the environments and level structure.

In this third and final entry, I’ll be going over the narrative of GrimValor, including the good and what could be improved in a hypothetical remake.

Tris Strudel
August 6, 2026

I recently posted a proof-of-concept fantasy narrative called “The Blight Campaign” after the conclusion of The Small Speculative Fiction Writing Jam (2026). I thought I’d share a bit about how The Blight Campaign came to be. EmberLight On New Year’s Day of 2026, I joined a discord server called EmberLight. I was trying to get

Tris Strudel
May 7, 2026

“The Blight Campaign” is the creative property of Tris Strudel (Joshua Park) and The Pending Game Creative Collective. Originally submitted to the Small Speculative Fiction Write Jam (2026) on March 30th, 2026. Read about how this project came to be here. Segment One: The Expendable Victim I am Syrol run’Pror, or Syrol the VII, of

Tris Strudel
May 7, 2026