A supernatural being wakes in a medical bay to an astonishing and terrifying surprise. What should be a moment of overwhelming joy is instead one of fear and guilt.
At first glance, GrimValor is little more than a Dark Souls game dressed up like a Metroidvania. And I can’t shame anyone who looks for lore and still finds the narrative content lacking. Because it is lacking, from the characters you interact with, the bosses you encounter, and the history of the kingdom Vallaris.
In part 1, I gave an introduction to this game and discussed its gameplay.
In part 2, I covered the environments and level structure.
In this third and final entry, I’ll be going over the narrative of GrimValor, including the good and what could be improved in a hypothetical remake.
GrimValor is a Dark-Souls-inspired Metroidvania released on ios and later other platforms. It’s a diamond in the rough of a game, and here, I go over what could be improved for a potential remake.
Mobile gaming has a bit of a stigma around it: drowned in gachas and shovelware of all kinds. But a particular diamond in the rough I remain fond of to this day is a metroidvania called GrimValor.
Beyond Continuity Intro Beyond Continuity is a series where I take a story or character and give my take on how I would present them. The goal is to take what exists in official continuities and improve on it or to show alternate paths the story or characters could have taken. Any and all suggestions