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At first glance, GrimValor is little more than a Dark Souls game dressed up like a Metroidvania.  And I can’t shame anyone who looks for lore and still finds the narrative content lacking.  Because it is lacking, from the characters you interact with, the bosses you encounter, and the history of the kingdom Vallaris.
In part 1, I gave an introduction to this game and discussed its gameplay.
In part 2, I covered the environments and level structure.

In this third and final entry, I’ll be going over the narrative of GrimValor, including the good and what could be improved in a hypothetical remake.

Tris Strudel
August 6, 2026

Race Lore Time! One of the main focuses of Project After-War is getting to know different alien cultures that are all part of the galaxy-wide government: the Karo Unity. Kro’Enx is a memorial/cemetery moon for all Unity race, with each having a designated “plaza” to share their culture. They also have large plots of land

Tris Strudel
January 1, 2026

Main Plot (Act 1) Kiba Reefings Map When we last saw our Protagonist, he was wrongfully arrested after mysterious monsters attacked a trolley he was either inside of or found. The Kiba Reefings Overseer–Bu’leyg–releases the Protagonist due to not evidence being found against him, and encourages the Protagonist to go get some Habernettes, hinting that

Tris Strudel
October 12, 2025