At first glance, GrimValor is little more than a Dark Souls game dressed up like a Metroidvania. And I can’t shame anyone who looks for lore and still finds the narrative content lacking. Because it is lacking, from the characters you interact with, the bosses you encounter, and the history of the kingdom Vallaris.
In part 1, I gave an introduction to this game and discussed its gameplay.
In part 2, I covered the environments and level structure.
In this third and final entry, I’ll be going over the narrative of GrimValor, including the good and what could be improved in a hypothetical remake.