Latest posts
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The Infinite Interpretive Potential of Minecraft Part 1: Where the Passion Comes From (Beyond Continuity)
Beyond Continuity Intro Beyond Continuity is a series where I take a story or character and give my take on how I would present them. The goal is to take what exists in official continuities and improve on it or to show alternate paths the story or characters could have taken. Any and all suggestions…
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“Introduction Completed and Some Alterations” (Project “After-War” Video Game Concept: Entry 02)
Main Plot Changes: Entry 01, Segment “Crisis” As soon as I posted the first entry, I realized that there was too much being shown too early. Entry 01 starts with the Protagonist arriving on the game’s main setting, a moon called Kro’Enx which acts as both a prison and multicultural cemetery. The Protagonist is identified…
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“The Shriveled Stranger” (Project “After-War” Video Game Concept: Entry 01)
The Inspiration A couple weeks ago, I rediscovered an old Nitrome game called Ice Breaker. It was a flash game released around 2009. The premise was you played as Winter Vikings who have to free frozen Vikings as a physics-based puzzle. I fondly remember quite a number of flash games I used to play back…
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Narrative in the Classic Sonic Timeline (Beyond Continuity)
Beyond Continuity Intro Beyond Continuity is a series where I take a story or character and give my take on how I would present them. The goal is to take what exists in official continuities and improve on it or to show alternate paths the story or characters could have taken. Any and all suggestions…
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Mundane Worldbuilding in Supernatural Stories
Plenty of stories will get hung up on some background information. The Lord of the Rings is famous for expositing pages after pages of lore about content that isn’t needed to understand the main plot. And because of that, the reader will get lost on what the main story is, or they could even get…