Latest posts
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“Some Key Species” (Project “After-War” Video Game Concept: Entry 06)
Race Lore Time! One of the main focuses of Project After-War is getting to know different alien cultures that are all part of the galaxy-wide government: the Karo Unity. Kro’Enx is a memorial/cemetery moon for all Unity race, with each having a designated “plaza” to share their culture. They also have large plots of land…
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“Checking Out the Crime Scene and More Mechanics” (Project “After-War” Video Game Concept: Entry 05)
Main Plot (Act 1) Getting to the Crime Scene Depending on which path you took to get out of Kiba Reefings (Kyslr’s inventory gate or Shureni’s secret tunnel), you’ll eventually end up at the trolley attack site sooner or later. Kyslr’s path is more hostile but faster while Shureni’s is safer but you’ll have more…
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Just Some Life Stuff (November 2025)
I’ve been focusing my time a lot more on long-term career paths since around July. The steps to get to this point were admittedly hindered by many factors, indecision on my part being among them. Writing–and turning that writing into shows, movies, and games–has been my goal since before I was an adult but it’s…
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“First Approach to Controls” (Project “After-War” Video Game Concept: Entry 04)
Control Scheme Since we’re past the introduction phase of the game and into where you’ll be getting familiar with all the controls, I might as well give a basic rundown of that system for how things look this early. I went with two versions of a Playstation-like controller for the template, one with 2 shoulder…
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“Some Notable Characters and First Draft Map of Kiba Reefings” (Project “After-War” Video Game Concept: Entry 03)
Main Plot (Act 1) Kiba Reefings Map When we last saw our Protagonist, he was wrongfully arrested after mysterious monsters attacked a trolley he was either inside of or found. The Kiba Reefings Overseer–Bu’leyg–releases the Protagonist due to not evidence being found against him, and encourages the Protagonist to go get some Habernettes, hinting that…
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The Infinite Interpretive Potential of Minecraft Part 2: A Version of Minecraft Lore (Beyond Continuity)
Beyond Continuity Intro Beyond Continuity is a series where I take a story or character and give my take on how I would present them. The goal is to take what exists in official continuities and improve on it or to show alternate paths the story or characters could have taken. Any and all suggestions…
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The Infinite Interpretive Potential of Minecraft Part 1: Where the Passion Comes From (Beyond Continuity)
Beyond Continuity Intro Beyond Continuity is a series where I take a story or character and give my take on how I would present them. The goal is to take what exists in official continuities and improve on it or to show alternate paths the story or characters could have taken. Any and all suggestions…
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“Introduction Completed and Some Alterations” (Project “After-War” Video Game Concept: Entry 02)
Main Plot Changes: Entry 01, Segment “Crisis” As soon as I posted the first entry, I realized that there was too much being shown too early. Entry 01 starts with the Protagonist arriving on the game’s main setting, a moon called Kro’Enx which acts as both a prison and multicultural cemetery. The Protagonist is identified…
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“The Shriveled Stranger” (Project “After-War” Video Game Concept: Entry 01)
The Inspiration A couple weeks ago, I rediscovered an old Nitrome game called Ice Breaker. It was a flash game released around 2009. The premise was you played as Winter Vikings who have to free frozen Vikings as a physics-based puzzle. I fondly remember quite a number of flash games I used to play back…